How many people have you killed in your valiant attempt to end World War III? Among all the countless hours of game play worldwide, billions and billions of virtual people have met their ends during various editions of Call of Duty: Modern Warfare and other first-person shooter games.

Now, the International Committee of the Red Cross is considering a call to video game designers to build international humanitarian law into their games.
I’ve never played Call of Duty or a similar such game … but I happen to be the Director of the Forsythe Family Program on Human Rights and Humanitarian Affairs at the University of Nebraska. So, while I don’t have any authority whatsoever when it comes to first-person shooter games, I do know a little something about humanitarian law.
Undoubtedly, it’s all in good fun to run around a virtual urban battlefield, spraying a hail of bullets at anything that moves or torturing a prisoner to extract information. But one has to wonder whether the enjoyment of the game would be decreased so substantially if players were made to adhere to international law instead.
And, if so, what does that say about the players?

How many people have you killed in your valiant attempt to end World War III? Among all the countless hours of game play worldwide, billions and billions of virtual people have met their ends during various editions of Call of Duty: Modern Warfare and other first-person shooter games.

Now, the International Committee of the Red Cross is considering a call to video game designers to build international humanitarian law into their games.

I’ve never played Call of Duty or a similar such game … but I happen to be the Director of the Forsythe Family Program on Human Rights and Humanitarian Affairs at the University of Nebraska. So, while I don’t have any authority whatsoever when it comes to first-person shooter games, I do know a little something about humanitarian law.

Undoubtedly, it’s all in good fun to run around a virtual urban battlefield, spraying a hail of bullets at anything that moves or torturing a prisoner to extract information. But one has to wonder whether the enjoyment of the game would be decreased so substantially if players were made to adhere to international law instead.

And, if so, what does that say about the players?

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  1. dingbatter reblogged this from kohenari
  2. no-assembly-required reblogged this from kohenari
  3. kennedy said: It’d certainly add an interesting dynamic if ROE, escalation of force, and other factors were added to the games. Personally, I’ve never played the games. You might be interested in reading the books On Combat & On Killing, both by Lt Col Grossman.
  4. letterstomycountry said: Might actually make it more fun. Gaming is about responding to incentives and conquering challenges. Gamers also like it when designers think of subtle details that enhance the gameplay experience. This is right up that alley.
  5. thenoobyorker said: I think in these games they also give you the option to drop nuclear weapons on foes.
  6. kohenari posted this